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SERVICES Highres Modeling I'm SPECIALIZED in modeling highres models, either for next-gen GAMES or for CINEMATIC purposes.
LOD Modeling I've been doing game models for over FOUR years. I know TOPOLOGY, SILHOUETTE, and OPTIMIZATION, are OUR concern.
Cinematic Models You want it to ANIMATE perfectly, and at the same time you want don't wanna lose QUALITY. That's why I'm here.
Texturing Texturing is NOT an easy task and most people get it WRONG. How many times you got it too realistic, too sketchy/painterly/blurry/whatever. I've got many years of EXPERIENCE under my belt AND you wil get it right.
UV Mapping What can I say about this? I've seen thousands of UV layouts, and 95% SUCK. Here you get the most of your UV space, because this is, once again, a matter of EXPERIENCE.
NORMAL MAP/AO Generation NO artifacts, NO seams, NO crappiness. I only deliver the PERFECT normal maps. You WON'T tell the highres from the lowres. |
EXPERIENCE Softwares 3dsmax Zbrush Softimage XSI Maya Silo Modo Photoshop Bodypaint 3D Unreal Engine 3 Bigworld Engine Titles Rogue Warrior (unreleased) Fate (unreleased) Chadam TV Series (unreleased) Agency (unreleased) Shrapnel (unreleased) Total Immersion (unreleased) Armageddon (unreleased) ZWINKY (2008) KWARI (2008) Wheel of Fortune PS3 (2008) Desktop Wars (2006) Wheel of Fortune Online (2006) Reality Engine Garden Demo (2005) Reality Engine Frag Isle Demo (2005)
and many more...I can't tell just yet.
Work History
2006-Present - Lead Character Artist @ Exigent Game Art
2005-2006 - Lead Artist @ Boanerges Studios
2004-2005 - 3D Artist @ Artificial Studios
2003-2004 - 3D Generalist @ CurrySauce
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