SERVICES

Highres Modeling

I'm SPECIALIZED in modeling highres models, either for next-gen

GAMES or for CINEMATIC purposes.

 

LOD Modeling

I've been doing game models for over FOUR years. I know TOPOLOGY,

SILHOUETTE, and OPTIMIZATION, are OUR concern.

 

Cinematic Models

You want it to ANIMATE perfectly, and at the same time you want

don't wanna lose QUALITY. That's why I'm here.

 

Texturing

Texturing is NOT an easy task and most people get it WRONG.

How many times you got it too realistic, too sketchy/painterly/blurry/whatever.

I've got many years of EXPERIENCE under my belt AND you wil get it right.

 

UV Mapping

What can I say about this? I've seen thousands of UV layouts,

and 95% SUCK. Here you get the most of your UV space,

because this is, once again, a matter of EXPERIENCE.

 

NORMAL MAP/AO Generation

NO artifacts, NO seams, NO crappiness. I only deliver

the PERFECT normal maps. You WON'T tell the highres from the lowres.

 

EXPERIENCE

Softwares

3dsmax

Zbrush

Softimage XSI

Maya

Silo

Modo

Photoshop

Bodypaint 3D

Unreal Engine 3

Bigworld Engine

Titles

Rogue Warrior (unreleased)

Fate (unreleased)

Chadam TV Series (unreleased)

Agency (unreleased)

Shrapnel (unreleased)

Total Immersion (unreleased)

Armageddon (unreleased)

ZWINKY (2008)

KWARI (2008)

Wheel of Fortune PS3 (2008)

Desktop Wars (2006)

Wheel of Fortune Online (2006)

Reality Engine Garden Demo (2005)

Reality Engine Frag Isle Demo (2005)

 

and many more...I can't tell just yet.

 

Work History

 

2006-Present - Lead Character Artist @ Exigent Game Art

www.exigent3d.com

 

2005-2006 - Lead Artist @ Boanerges Studios

www.boanergesstudios.com

 

2004-2005 - 3D Artist @ Artificial Studios

www.artificialstudios.com

 

2003-2004 - 3D Generalist @ CurrySauce

www.currysauce.net