Completely done in Zbrush
Zbrush/xNormal/Photoshop
3dsmax/Zbrush
Game model, done in 3dsmax/photoshop
Quick practice
Random Work Stuff. XSI/Maya/3dsmax were used.
Based on image "Suspension" by Patrick Meadows.
3dsmax/Zbrush/Photoshop
quick practice
20k triangles 2x2048 color/normal/spec/selfilum/height maps
9k tris 1x2048 color/normal/spec
Polycount: 18k tris Textures: 1x2048 color/normal/spec (chasis)
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